GAME DESIGN / LEVEL DESIGN
An interdisciplinary team responsible for the initial creation and development of new game ideas, as well as the first prototypes and documentation of initial pitches and prototypes.
. Game Concepts, Pitchs and Gameplay Prototypes;
. Concept Planning and Level Structure;
. Architectural Concepts and Projects;
. Prototyping and Iterating Game Mechanics;
. Level Configuration in the Game Engine;
. Collaboration with the Art and Programming Team;
. Integration of Narrative and Interactive Elements;
. Playtesting, Analysis and Adjustments;
. Documentation and Reports;